Topics of interest for DIGITEL 2012 include, but are not limited to:
* Design foundation and theory for DIGITEL
* Educational robots and toys * Artificial intelligence for DIGITEL * Virtual characters for education and learning * Virtual storytelling and game narrative for education and learning * Multiplayer and social game design for education and learning
* Simulation and animation for education and learning * Augmented/mixed reality for education and learning * Game-based learning/training * Games in real world (ubiquitous learning) * Storytelling and narrative in education and learning
* VR-based education/training * Non-visual senses (smelling, touching, hearing) for DIGITEL * Mobile games and its linking to online games for education and learning * Location-based games and ubiquitous technology for education and learning
* Identity in gaming to learn: roles and role-playing * Collaboration, competition and community in DIGITEL * Social and cultural aspects in DIGITEL * Evaluation of DIGITEL systems * Studies of the effect of games on learning, affect, and motivation
* Embedding instructional design principles in games